Built against a large dune, this beach house faces both out to the ocean, and in to an expansive lawn. Full-height (11’-6”) windows retract into cypress walls at the push of a button, opening up the entire house to sea breezes.
I worked for over two years on this project, taking it from conceptual drawing to its current state, over halfway through construction. Discerning clients made the detailing and material choices for this house a challenge, but it allowed me to produce a wide variety of renderings, animations, and models to illustrate our decisions.
This project attempts to imagine a process for scientific study and healing in a landscape devastated by strip mining. Over a period of decades, a series of volumes would be built along the rim of these other-worldly craters, first to be used by environmental scientists, and then later, by visitors. The stadium-like landscape offers a platform for looking inward, the sequence of spaces encouraging quiet moments of reflection.
My design process began with a series of sketched "moments" -- apertures onto the landscape -- to which I then added textures and color. Rooms developed around the moments, and the building developed from there.
After a summer working for a small fine furniture company in North Carolina, I was able to build my own piece: a lap desk designed for reading and writing in bed. The entire piece was made using only joinery, and was constructed out of soft cedar and impressionable leather, to age as I use it.
A selection of sketches, artwork, and illustrations.
Tower on the Park
This Midtown Manhattan residential tower is currently under construction, due to be completed later this year. For over two years, I worked through a fast-paced, intensive schedule to help design this new landmark for the city.
Rising a thousand feet over the park, the tower (and its smaller counterpart, the “villa”) represent the work of a whole team of architects and consultants. I was fortunate enough to work on many aspects of project, including several details: the front door of the villa, a connector breezeway, a massive entry gate, and the exterior sconces.
A collaboration with Warby Parker Eyewear, this beach towel features an imaginary floorplan for a "luxury sandcastle". The towels were sold in Warby Parker stores across the country.
Rooms featured include: a Napatorium, The Biggest of Closets, Powder(ed Donut) Room, a Pillow Fight Arena, a Virtual Reality Chamber, and a Hall of Flattering Mirrors.
The final project for a studio based on housing, this apartment complex mixes commercial and residential space to create a community center. The design takes a New York City block and slices into it, drawing people from the street into a central square. The square houses street vendors, and sits atop a basement grocery store, common in the city.
Apartments stretch from one world to another: inward to the piazza, and outward to the street. All of this is wrapped in a network of LED-infused cables, giving residents income from advertisements and personal messages broadcast on their facade.
This design for a study carrel is based on cells in a medieval Cistercian monastery, creating a sense of seclusion within thick walls. Wood grain flows across deep, irregular cuts, displaying the effects of light across robust surfaces.
This animation came out of an assignment to illustrate the construction of a building. After modeling the Valleaceron Chapel by SMAO, I exploded it into a moth-like creature. After floating through the air, the moth settles on the ground and unfolds into the chapel.
The Daisy Chain is a facade element that aims to create a framework for water collection, shading, and green walls using a simple, flexible form based on parametric data. The module can be adjusted parametrically to adapt to sunlight, rainwater, material, and facade conditions. While adding to the energy efficiency of the building, it also enhances community: the double-curved surface continues along a variety of facades to bring people to their window gardens and share a small bit of green space with their neighbors.
Commissioned by the Columbia University Italian Academy, this pair of wall screens is featured prominently in the lobby of the Academy’s historic headquarters. My partner and I designed and built these moveable wooden structures to add light, texture, and depth to the building’s entry when the Academy’s periodic exhibitions are not on display.
The design is based on the Italian Renaissance concept of the curio cabinet, wherein objects of interest are put on display in mirrored boxes. We envisioned these to hold a collection of small terrariums made espcially for the project, with flexibility to hold a variety of objects in the future.
An offshoot of my Big Dig process, these geometric forms are an attempt at creating sculptural, building-like shapes out of digitally-applied texture and color.
After several years of family beach trips, I decided to create a logo and T-shirt for the annual tradition. I drew inspiration from 1970s graphic design, creating a fun, interesting image to commemorate our time together.
A furniture showroom in High Point, NC needed a facelift to match the quality and design of the furniture inside. The design had to be economical and quick, so that the company would be able to operate in an upcoming furniture market.
When approached for my take the facade, I sketched two options. The first: an Art Moderne design, taking after the storefronts of the 1940s. The second: a simplified classical facade.
In both cases, blank side walls were kept intact to allow for advertisements and art.
I have always had an interest in photography. My eye often follows angles and shadows as they lead me through urban environments, both at home and abroad.